   I have some files that fix bugs in Legends of Ancient Arabia (LoAA), an
   old Warlords mod for Civilization 4.

   The file LoAA-patch7.zip fixes these issues:

     * Random map players are fixed. With the file, all nine tribes
       playable by the human are available in random maps, with the same
       tech tree that the scenario has.

     * Workers can now build windmills

     * Random map generators will now add LoAA-specific resources to maps

     * Three random map generators, all PerfectWorld variants (SandBar,
       TotestraDry, and Totestra) added.

     * New map for LoAA; game now has two scenarios.

     * The "Arabian Merchant" unit is too powerful to be built an
       unlimited number of times (it allows you to have a "great merchant"
       every two or three turns). The unit can now only be built three
       times. Note: While the player can request another Arabian Merchant
       to be built after the third one, subsequent units are built then
       immediately removed from play (with an event log message). While this 
       is a little clunky, it's done this way to minimize the performance hit. 

   For people who want the old behavior of unlimited Arabian merchants:
   Remove the Assets/Python/CvEventManager.py file before applying the 
   patch.

   To use:

     * Make a backup of the Ancient Arabia directory tree

     * Extract the files here in the "Warlords/Mods/" folder, where the
       Ancient Arabia directory is located. Make sure to overwrite ("Copy
       and replace") files in the "Ancient Arabia" directory.

   This will overwrite files to fix some bugs in LoAA. Note that
   LoAA-patch7 is a patch against the 2007 release of LoAA (there is no
   need to apply patch1, patch2, patch3, patch4, etc. first). After
   applying this patch, if a given random map has more than nine players,
   some tribes will be played more than once; best to keep the number of
   players to nine or less.

- Sam Trenholme June 17, 2012
